RHINO FOR MAC
Rhino for Mac Tutorials – Getting Started Series / 7 (Boolean Part 2)

Continuing with our ‘Getting Started’ with Rhino for Mac series presented by Simply Rhino trainer Sean Cowell.

In this series we’re starting with the basics to introduce Rhino3d for Mac to those of you who may be completely new to it.

In this tutorial we continue our look at some of Rhino’s Boolean commands, namely: Union; Difference; Intersection; Boolean two objects.


Rhino for Mac Tutorials – Getting Started Series / 6 (Boolean Part 1)

Continuing our ‘Getting Started’ with Rhino for Mac series presented by Simply Rhino trainer Sean Cowell.

In this series we’re starting with the basics to introduce Rhino3d for Mac to those of you who may be completely new to it.

In this tutorial we take a look at some of Rhino’s Boolean commands, namely: Union; Difference; Intersection; Boolean two objects.


Rhino for Mac Tutorials – Getting Started Series / 5

This is the 5th video tutorial in our ‘Getting Started’ with Rhino for Mac series presented by Simply Rhino trainer Sean.

In this series we’re starting with the basics to introduce Rhino3d for Mac to those of you who may be completely new to it.

In this tutorial we create an object using Circle, Arc, Line, Curve, Boolean, Polar Array, Solid Extrude Planar Curve Straight.


Rhino for Mac Tutorials – Getting Started Series / 4

This is the 4th video tutorial in our ‘Getting Started’ with Rhino for Mac series presented by Simply Rhino trainer Sean Cowell.

In this series we’re starting with the basics to introduce Rhino3d for Mac to those of you who may be completely new to it.

In this tutorial we look at Selection, Control Points and Solid Points as well as answering a viewer query from an earlier tutorial regarding how to place surfaces.


Rhino for Mac Tutorials – Getting Started Series / 3

This is the 3rd video in our ‘Getting Started’ with Rhino for Mac tutorial series presented by Simply Rhino trainer Sean Cowell.

In this series we’re starting with the basics to introduce Rhino3d for Mac to those of you who may be completely new to it.

In this video we look at some modelling aids.


Rhino for Mac – Product Design Webinar 3

In this series of webinars, Phil Cook of Simply Rhino shows how initial 2D sketch designs can be taken into Rhino and developed into 3D surface and solid models for further design development.

Using the example of a telephone handset, Phil looks at quick and efficient ways of creating 2D and 3D curves from which the surfaces can be generated, before moving on to adjusting the proportions of the design.

A number of different surface creation tools are examined along with filleting and blending tools.

In the third and final in this series of 3 webinars we specifically look at
adding detail such as

• Aligning geometry to existing surfaces
• CPlanes Overview
• Trimming, splitting and joining
• Boolean tools


Rhino for Mac – Product Design Webinar 2

In this series of webinars, Phil Cook of Simply Rhino shows how initial 2D sketch designs can be taken into Rhino and developed into 3D surface and solid models for further design development.

Using the example of a telephone handset, Phil looks at quick and efficient ways of creating 2D and 3D curves from which the surfaces can be generated, before moving on to adjusting the proportions of the design.

A number of different surface creation tools are examined along with filleting and blending tools.

In the second in this series of 3 webinars we specifically look at creating surfaces

• Creating initial surfaces
• Adjusting proportions
• Using History in Rhino
• Fillets and transition surfaces


Rhino for Mac – Product Design Webinar 1

In this series of recorded webinars, Phil Cook of Simply Rhino shows how initial 2D sketch designs can be taken into Rhino and developed into 3D surface and solid models for further design development.

Using the example of a telephone handset, Phil looks at quick and efficient ways of creating 2D and 3D curves from which the surfaces can be generated, before moving on to adjusting the proportions of the design.

A number of different surface creation tools are examined along with filleting and blending tools.

In the first in this series of 3 webinars we specifically look at setting out 2D and 3D curves.

• Importing reference sketches
• Creating 2D curves
• Setting out 3D geometry
• Orient Tools


Rhino for Mac Tutorials – Getting Started Series / 1

This is the first video tutorial in our ‘Getting Started’ with Rhino for Mac series.

In this series we’re starting with the basics to introduce Rhino for Mac to those of you who may be completely new to it.

In this first tutorial we look at Coordinates and Absolute Coordinates.

The presenter is Simply Rhino trainer Sean Cowell.