AR/VR for Rhino and Grasshopper User Group Meeting – 8th October 2020
Join Simply Rhino, Heatherwick Studio and Epic Games, for our live & online AR/VR focused Rhino User Group meeting.
Meeting Date – Thursday 8th October 2020
Meeting time: 18:30 – 20:30 (London/UK time)
Recording of this meeting now available – here
Heatherwick Studio kicked off the meeting with our first presentation, then we moved on with Epic Games (Developers of Unreal Engine and Twinmotion). The meeting finished with a Q&A session with our three panelists.
Heatherwick Studio has been working with game engines as part of their design workflow for years now and have developed custom design workflows and techniques that enable these processes.
Silvia Rueda will provide an insight on Heatherwick Studio’s use of Immersive Media, with a focus on the role of landscape design and the use of Unreal within its design process and workflow.
Image: Courtesy of Heatherwick Studio
David Weir-McCall from the Epic Games Enterprise team will take a look at the many ways that people are utilising the power of the Unreal Engine in the AEC industry to go beyond visualisations, to help bridge the gap between ideas and reality.
Looking at use-cases in the industry we will explore the different integrated workflows with Rhino and Grasshopper and how they are being used to communicate ideas, design and build in real time, and link up to sensors to create fully functioning digital twins. This includes covering works by relevant partners including Mindesk, Speckle & BHoM.
Organised by Simply Rhino
Sponsored by BEAM
Thanks to both Heatherwick Studio and Epic Games for joining us at the meeting.
For details on the previous AR/VR for Rhino & Grasshopper meeting you can visit here.