This is the third meeting of our AR/VR for Rhino User Group.

The group is for those who are interested in meeting in order to network, discuss and explore virtual and augmented reality solutions for Rhino.

The meetings follow a simple format of at least one presentation from a customer with experience in this field, followed by group discussion and informal pleasantries.

If you’d like to join us for the meeting then you’ll need to register here.

NB* Entry without registration is not possible – this is due to security entry in place at the location.

Details

  • Thursday 14th June 2018
  • 18:30 – 20:30
  • AKT II – White Collar Factory, 1B Old street Yard, Via Mallow street, EC1Y 8AF (See map here)

 


 

Presenting at the meeting:

AKT II

At AKT II and through our in-house parametric applied research team (P.art) we persistently explore new means of approaching engineering challenges. As part of this evolving process of expanding our toolkit and enhancing our design processes, we are interrogating Virtual and Augmented reality applications in order to evaluate their potential uses, benefits and drawbacks in the context of the AEC industry.

AKT II AR/VR with Rhino Presentation Image

While we acknowledge the significant advantages and prospects of these technologies being mainly used as visualisation tools, we also aspire to examine ways of utilising them as imperative early design tools.

Watch the AKT II AR Video Teaser here

On this presentation we will illustrate our thoughts on how Virtual Reality applications could supplement potential design interrogation exercises. In specific, how could they assist in informing early design decisions with basic structural engineering principles.

 

Foster + Partners

Foster + Partners has been exploring VR and other immersive technologies for more than two decades, having worked with Oculus Rift since the first release of its developers’ kit.

F + P AR/VR with Rhino Presentation Image

Using different devices such as Oculus Rift, HTC Vive, Samsung Gear, and Google Cardboard allows designers to visualise their content, test the wayfinding strategies, design comfort and spatial experience with users, while clients also become more involved in the design process, enabling faster and richer feedback.

This talk will discuss the integration of VR tools into project workflows, reflecting on the challenges and opportunities offered by immersive technologies to explore, alter and test design alternatives within a collaborative framework.

 


 

Thanks to AKT II for kindly hosting this AR/VR for Rhino UGM.